Thinking about Signature Pedagogies in Design and Technology

I had the pleasure of being interviewed by Dr Alison Hardy for an episode on her Talking D&T podcast, scheduled for release next week [episode 44, released 08/09/2020]. We talked about a concept called signature pedagogies, which is the subject of a literature review that I submitted for peer review in an international journal. Here are some thoughts on the key ideas of signature pedagogies.


Signature pedagogies are “characteristic forms of teaching and learning” (Shulman, 2015s, p.52). The concept was developed by Lee Shulman from studies of professional learning in higher education, and has been developed in STEM and humanities disciplines; as well as for some school subjects.

It provides a framework for dialogue between educators about the common and pervasive pedagogies approaches that are used across a sector. The framework doesn’t assume that signature pedagogies are the most effective or appropriate, recognising that technology and society change over time; as do our knowledge and understanding.

Signature pedagogies are concerned with learning to think, learning to perform and learning to act with integrity – sometimes referred to as dispositions of head (thinking), hand (performing) and heart (acting with integrity). The framework has three layers, or structures: surface, deep, implicit.

Surface Structure “…concrete, operational acts of teaching and learning, of showing and demonstrating, of questioning and answering, of interacting and withholding, of approaching and withdrawing…”
Deep Structure “…, a set of assumptions about how best to impart a certain body of

knowledge and know-how…”

Implicit Structure “a moral dimension that comprises a set of beliefs about professional attitudes, values, and dispositions…”

You can watch a presentation of my recent literature review (submitted to a journal for peer review) on signature pedagogy at https://youtu.be/_Oq5pdkx4H4

I identify four themes from the literature:

  • Knowledge in action
  • Uncertainty in learning
  • The location of signature pedagogies
  • The challenges for signature pedagogy

If you want to read more about signature pedagogy, two of Shulman’s papers are referenced below.

UPDATE

I have been thinking about signature pedagogies since originally posting this blog and have been working on a speculative framework that incorporates the concept of an expansive-restrictive continuum; which I introducted in my first paper on the ‘demonstration’ in D&T (McLain, 2017). Click here to view a Miro Board which I used with my student teachers last month.

References

McLain, M. (2017). Emerging perspectives on the demonstration as a signature pedagogy in design and technology. International Journal of Technology and Design Education, 28(4), pp.985-1000. DOI: 10.1007/s10798-017-9425-0

Shulman, L. (2005a). Signature pedagogies in the professions. Daedalus, 134(3), pp.52–59. DOI: 10.1162/0011526054622015. Available at https://www.jstor.org/stable/20027998?seq=1#metadata_info_tab_contents [accessed 27/08/2020]

Shulman, L. S. (2005b). Pedagogies of uncertainty. Liberal Education, 91(2), pp.18–25. Retrieved from https://www.aacu.org/publications-research/periodicals/pedagogies-uncertainty [accessed 27/08/2020]

My recent publications on D&T education, curriculum and pedagogy include…

 McLain, M. (2021). Key pedagogies in design and technology. In A. Hardy (ed), Learning to teach design and technology in the secondary school: a companion to school experience (4th Edition). Abingdon, UK: Routledge. ISBN: 978-0-36-733681-3

McLain, M. (2019). Developing perspectives on ‘the demonstration’ as a signature pedagogy in design and technology. International Journal of Technology and Design Education. DOI: 10.1007/s10798-019-09545-1

McLain, M., Bell, D., Wooff, D. and Morrison-Love, D. (2019). How technology makes us human: cultural and historical roots for design and technology education. The Curriculum Journal, 30(4), pp.464-483. DOI: 10.1080/09585176.2019.1649163

McLain, M. (2019). Helping new D&T teachers to analyse and develop knowledge and understanding in design and technology (product design). In S. Lawson and S. Wood-Griffiths (eds). Mentoring beginning design and technology teachers: a practical guide. London: Routledge. ISBN: 978-1-13-854110-8

Towards a philosophy of products?

I read an interesting article yesterday (26th April 2013) on Google Glass, in the MIT Technology Review (thanks to David Barlex and Torben Stegg). The author (John Pavius) discusses some of the, potential, technical and social issues with the user interface with Google Glass. However, the most interesting part was a reference to the 20th Century German philosopher Martin Heidegger, who is possibly best know for his writing on tool use.

Pavius takes a slightly dystopian view of the implications of the Google Glass user interface with future ‘technological’ products in the future, which somewhat reflects Heideggar’s leanings. Having said that, I think that he (Heideggar) can teach us something about products. He wrote within a the school of phenomenology, which (very crudely speaking) is concerned with the observation and experience of phenomena (things that occur/happen in human experience).

Taken from: http://www.flickr.com/

Heideggar was interested in objects, or more accurately ‘things’: he actually was not particularly keen of objects as a term, inferring a distance, whereas ‘things’ are experienced and meaningful (think that I’ve got that right!?). Two key concepts regarding tools, in heidegarrian philosophy are readiness to hand and presence at hand. These terms describe human beings relationship to and use of tools. Heideggar used the example of the hammer. When a hammer is in use, it becomes an extension of the arm and withdraws from consciousness: this is readiness to hand. Conversely, if the hammer does not function or functions inefficiently, it comes into consciousness and become less effective as a tool (Heideggar takes about ‘broken’ tools): this is presence at hand.

This got me thinking that often when I have read people explaining this concept, it is in terms of tools being one or the other. But what if tools move between the two states? We experience (use) tools (products and/or technologies) in two different ways (or from two different perspectives). Sometimes products are used instinctively and unconsciously, such as spectacles, and they become an extension to our body (readiness to hand). Many technologies are like this when they become ubiquitous and part of how we live and act within our society/culture. On the other extreme, there are products that are very much in our consciousness, but not necessarily because they are ‘broken’. Take, for example, the iPhone: much loved by many despite its perceived flaws. So appears to be a disruptive element in the design of much-loved products that pulls them into consciousness (presence at hand).

This line of argument suggests that products might be ‘positioned’ at a point along a continuum between readiness at hand and presence to hand. This positioning might be contingent on the technology maturity of or adoption of specific technologies by the local culture (and individual), but complex products, such as smart phones, cars and buildings, move in and out of consciousness; so the ‘position’ is not fixed. When I feel the hardness (resistance, even mild discomfort) of my iPhone in my hand and against my ear, I am reminded that it is not part of me, it remains in my consciousness (presence at hand); at the same time functioning as an extension being used unconsciously (readiness to hand).

Readiness to hand / presence at hand product continuum

So what are the implications for a philosophy of products or product design? Are disruptive ‘imperfections’ part of people’s emotional attachment to products? Can complex products be simultaneously ready to hand and present at hand? Or do they move in and out of consciousness? Does Heideggar suggest a way to avoid the dystopian view of technology and technological determinism?… [to be continued]